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VR technologies are gaining momentum in the field of education and particularly in the use of Virtual Reality (VR) based learning. Within Virtual Reality Environments (VREs) realistic- world situations are simulated, facilitating the transfer of the knowledge and skills gained within the virtual world to the real one. In this chapter we provide a review of several advantages of using VR technology in education and training. In addition, we examine different challenges and potential problems that need to be considered in order to successfully integrate VR in training activities. We also exemplify the promising prospect of this technology in education by describing two novel VR applications. The first one aim to support educators in improving their teaching practice. Using VR technology, the teacher is given the opportunity to experience the students point of view during a classic room and cultivate their empathy skills. The second one aims to support teachers in creating VR serious games by lowering the difficulty of developing this type of educational artefact through intuitive interaction and eliminating the need of learning new design language.
Virtual Reality (VR)-based learning, education, learning, training, Learning, Training, Engineering and Technology, Virtual reality, Virtual Reality Learning Environments (VRLEs), Education
Virtual Reality (VR)-based learning, education, learning, training, Learning, Training, Engineering and Technology, Virtual reality, Virtual Reality Learning Environments (VRLEs), Education
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 9 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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