Downloads provided by UsageCounts
handle: 20.500.14279/13006
Virtual Reality(VR) is still an emerging technology in terms of recognizing its full potential in education and specifically in teacher education. A key issue of a VR-based approach for teacher training, is the level of presence along with the empathy inflicted on the trainees that will allow them to experience realistic and emotion-rich classroom situations in a virtual environment. This paper describes an experiment that aims to assess the influence of the graphical realism of a virtual classroom to the levels of presence and development of empathy skills for trainee teachers. Moreover, a second objective is to investigate whether there are significant differences between training in a VR classroom and a real physical classroom and how this affects the trainee teacher. The overall conclusion of the experiment is that the design of the VR classroom environment influenced the levels of immersion and presence. Moreover, according to the results there are serious indications that the VR system provided users the immersion necessary for the development of embodied thinking skills and thus of empathy in relation to multiculturalism.
Computer and Information Sciences, Graphics systems and interfaces, Computing methodologies, Virtual reality, Human computer interaction (HCI), Teacher training, Computer graphics, Human-centered computing, Presence, 025.063, Mixed / augmented reality, Empathy, Natural Sciences, Interaction paradigms, 025.06/650
Computer and Information Sciences, Graphics systems and interfaces, Computing methodologies, Virtual reality, Human computer interaction (HCI), Teacher training, Computer graphics, Human-centered computing, Presence, 025.063, Mixed / augmented reality, Empathy, Natural Sciences, Interaction paradigms, 025.06/650
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 29 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
| views | 7 | |
| downloads | 27 |

Views provided by UsageCounts
Downloads provided by UsageCounts