Downloads provided by UsageCounts
This paper evaluates a novel method to elicit information about sound creative processes. This method forms part of a broader project, researching the transferring of knowledge borne from creative traditions and practices found in sound design for media production, to sonic interaction design (SID). We present the results of a pilot with two professional sound designers, one from a background in sound design for game production, and another with a background in sonic art and game development. We briefly describe the overall study procedure before focusing on a specific aspect of it, i.e. the novel method we have devised consisting of three design briefs to be tackled by sound designers. A thematic analysis of both sound designers is undertaken, where we identify eight main themes and three sub-themes. We then compare and contrast how each designer tackles the briefs to achieve their desired outcome. Finally, we evaluate the effectiveness of the method employed.
QC 20211122
SonicFunc
sound design, Design, creative process
sound design, Design, creative process
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 4 | |
| downloads | 5 |

Views provided by UsageCounts
Downloads provided by UsageCounts