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The Game As An Educational Resource; Timeliner: A Videogame For The Teaching And Learning Of Spanish As A Foreign Language

Authors: Rubio-Romero, Juana; López-Medina, Beatriz; Jiménez-Pelaez, Jose-María;

The Game As An Educational Resource; Timeliner: A Videogame For The Teaching And Learning Of Spanish As A Foreign Language

Abstract

Gamification understood as the application of mechanics to non-ludic context has experienced a significant increasing in different areas, among others in education. In the area of teaching Spanish as a foreign language, we can observe that there is a difference if we compare it, for example to the use of gamification in English as a foreign language. Our proposal to implement a videogame has a twofold purpose: to improve the level of Spanish and to get to know the Spanish cultural context. These objectives can fill up, to a certain extent, the empty space we have found in this area

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Keywords

learning analytics, Spanish as a foreign Language, gamification -, videogames, teaching innovation

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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