Downloads provided by UsageCounts
handle: 10578/45106 , 10366/169962
El objetivo del presente estudio es describir dos experiencias de implementación de un programa de intervención dirigido a jóvenes y adolescentes españoles y dominicanos. El programa se desarrolla mediante la estrategia de gamificación a través del videojuego "Aislados" que contribuye al desarrollo del aprendizaje social y emocional. Se comparan las experiencias, incluyendo los resultados de autopercepción en ambos contextos.
The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the development of social and emotional learning. Experiences are compared, including the results of self-perception in both contexts.
Social and emotional learning, Video game, adolescencia, educación secundaria, gamificación, Videojuego, Education, video game, secondary education, gamification, Educación secundaria, Secondary education., social and emotional learning, Gamification, L, Adolescence, Gamificación, aprendizaje social y emocional, Adolescencia, videojuego, adolescence, aprendizaje social y emocional, videojuego, gamificación, adolescencia, educación secundaria., Aprendizaje social y emocional
Social and emotional learning, Video game, adolescencia, educación secundaria, gamificación, Videojuego, Education, video game, secondary education, gamification, Educación secundaria, Secondary education., social and emotional learning, Gamification, L, Adolescence, Gamificación, aprendizaje social y emocional, Adolescencia, videojuego, adolescence, aprendizaje social y emocional, videojuego, gamificación, adolescencia, educación secundaria., Aprendizaje social y emocional
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 18 | |
| downloads | 8 |

Views provided by UsageCounts
Downloads provided by UsageCounts