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Today, there are a lot of images and videos drawn by 3D computer graphics (hereinafter referred to as 3DCG) around us, and 3DCG is permeating our lives [1]. Recently, research and development of 3DCG-related technologies such as 3D printers, AR, and VR have been actively carried out, and further progress in 3DCG can be expected in the future. 3DCG is a technology that creates images and videos by creating objects in a virtual three-dimensional space. CAD, VR, AR, simulators, 3D printers, etc. have been developed as technologies that apply this. One of the reasons why it was applied to such technology is the high expressiveness of 3DCG. It is possible to express various substances such as wood, metal, plastic, and glass, and it is becoming possible to reproduce things that do not have a specific shape, such as flames, smoke, and fluids. One of the researches on such 3DCG technology is digital food, and research is being conducted with the aim of putting it into practical use in the future. Digital food is expected to solve problems related to food freshness management, disposal, new product development simulation, etc., but even with the expressive power of 3DCG, meat and fish are still difficult. I am not good at expressing fresh foods such as vegetables and fruits, and “freshness” and “organic coloring” such as “fresh flowers”. This is one of the issues that cannot be avoided even in the research and development of digital foods and must be solved. In this technology, while understanding the principle of 3DCG, I learned using some software in order to explore what technology is necessary to create a digital food. Also, in learning, we set the goal of “expressing fresh fruits”, which is one of the challenges of digital food, and the gloss of the skin peculiar to fruits, the slight unevenness of the surface, especially the freshness of the cut surface of fruits we focused on reproducing the expression of freshness.
Computer graphics, Ambient light, Specular reflection light, Diffuse reflected light, Subsurface scattering, Fresnel formula
Computer graphics, Ambient light, Specular reflection light, Diffuse reflected light, Subsurface scattering, Fresnel formula
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