Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Recolector de Cienci...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Revista General de Información y Documentación
Article . 2018 . Peer-reviewed
Data sources: Crossref
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
versions View all 5 versions
addClaim

Gaming como Instrumento Educativo para una Educación en Competencias Digitales desde los Academic Skills Centres

Authors: Marzal García-Quismondo, Miguel Ángel; Cruz Palacios, Eduardo de la;

Gaming como Instrumento Educativo para una Educación en Competencias Digitales desde los Academic Skills Centres

Abstract

Se analiza el modelo educativo competencial de la Educación Superior del siglo XXI desde la óptica de su pieza fundamental, las competencias adquiridas en el entorno de las multialfabetizaciones. La investigación argumenta el análisis en cuatro dimensiones: primero la Web como espacio educativo, elemento emergente en la generación de conocimiento, en el que plantear la innovación educativa como método y factor del comportamiento informacional, el Conectivismo como el modelo pedagógico idóneo para la educación ciberespacial, y las redes como medio apropiado de transmisión; luego, la competencia digital como objetivo didáctico prioritario para el aprendizaje permanente y cooperativo, atendiendo a sus marcos normativos de definición y aplicación; sigue el estudio del Gaming como objeto educativo y material didáctico web idóneo para programas educativos competenciales, debido a su efectividad pedagógica; por fin, la consideración de los Academic Skills Centres (ASC) como el espacio necesario para el correcto tratamiento del Gaming como objetos de aprendizaje y para el desarrollo de los programas didácticos competenciales. La investigación termina con una propuesta de cómo debería ser un programa educativo competencial en un ASC presentando su diseño instructivo, que es modular y progresivo, su dinámica docente como metodología didáctica para su mayor eficacia educativa, y el diseño de su programación didáctica estructurada en doce unidades didácticas.

The competence-based educational model for 21st century Higher Education is analyzed taking into consideration how learners’ competences thrive in the multiliteracies environment. There are four main arguments for this research. Firstly, the Web, as an educational space, is an essential system to allow the generation of knowledge, and that requires the methodology of educational innovation on informational behavior, Connectivism as the ideal pedagogy on non-borders learning (anytime and anywhere), and networks as the appropriate means of the communication of knowledge. Then, digital competences are considered as a priority to framework-based permanent, cooperative learning objectives. In addition, Gaming is examined as a suitable, web, educational resource that is potentially effective on learning programs. After that, Academic Skills Centres (ASC) are reckoned as a necessary institution from which Gaming-based learning objects are managed in order that they are available for the development of educational competences programs. Finally, this research ends up proposing a competence-based program that reflects how similar, educational programs taking place in ASCs must be designed regarding their modular, progressive structure consisting of twelve didactic units, and their teaching dynamics as pedagogical methodology geared towards a greater educational effectiveness.

Related Organizations
Keywords

Videogames, Video games, Gaming, Videojuegos, Learning., Learning, Learning Objects, Higher education, Objetos de aprendizaje, Digital Competences, Aprendizaje, Multialfabetización, Competencias digitales, Educación Superior, Higher Education, Objetos De Aprendizaje, Biblioteconomía y Documentación, Learning objects, Competencias Digitales, Educación superior, Academic skills centres, Academic Skills Centres, Digital competences, Multiliteracies

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    9
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
    OpenAIRE UsageCounts
    Usage byUsageCounts
    visibility views 1K
    download downloads 910
  • 1K
    views
    910
    downloads
    Powered byOpenAIRE UsageCounts
Powered by OpenAIRE graph
Found an issue? Give us feedback
visibility
download
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
9
Top 10%
Top 10%
Average
1K
910
Green
gold