
The patterns of use of communication technologies and information in the leisure time of young people are related to their value system. The present work analyzes the relationship between both variables. There have been 385 young people aged between 13 and 19. All of them responded by their preference of using new technologies and their axiological scale. It concludes the significant relationship between the values of young people and the use of technology in leisure time; Thus concluding differences between both variables as a function of the variable sex in the case of video games. Educational complications are discussed and lines of continuity are indicated in our study.
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