
The textbook Esports Training provides a broad introduction into esports training, methodical knowledge, pedagogical aspects for coaches, sports and compensation exercise, social communicative competencies as well as sports psychological basics. For coaches in esports this book is fundamental to for structured planning of training. With concrete recommendations for action within the different topics it is a must have for everyone who deals with training in esports. With this book, Markus Moeckel as the head of the ESBD-Academy at the German Esports Federation sets a milestone for the development of sustainable training in esports. With contributions by Katharina Ahlers, Kristin Banse, Jan Dreier, Martin Fischer, Stefan Ganten, Marc Helbig, Sascha Ketelhut, Jan Köhler, Claudia Kubica, Julian Lagemann, Miriam Langeleh, Thorsten Loch, Marius Loewe, Anna Lisa Martin-Niedecken, Markus Möckel, Martin Müller, Christian Neumeister, Claudio R. Nigg, Christian Reinhardt, Marius Schäffler, Anja Schillhaneck, René Spanier, Matthew Watson, Kevin Westphal, Kati Wiedenbrüg, Jens Wortmann and Lorenzo von Petersdorff.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
