
doi: 10.3758/bf03203560
Instructional computing in psychology has become increasingly important to undergraduate and graduate curricula. Four modes of instructional computing, drill and practice, data generators, experiment simulators, and gaming, are described and illustrated with actual programs. Implications of recent developments in cognitive psychology for instructional computing are outlined. Factors in the design of high-quality materials are described, and problems and opportunities for publication and distribution are discussed.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 20 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
