
pmid: 15587233
An epidemiological study was performed on a representative sample of the Norwegian youth population (12 to 18 years old, N = 3,237; response rate 45.2%). The percentage who were frequent players (weekly) of different computer games was 63.3%, and the percentage of infrequent users was 36.7%. A mean of 2.7% (4.2% of the boys, 1.1% of the girls) could be described as exhibiting “pathological playing” according to the criteria in the 1998 Diagnostic Questionnaire for Internet Addiction of Young, and an additional 9.82% (14.5% of the boys, 5.0% of the girls) were considered to be engaging in “at-risk playing.” Of the weekly gamblers, 4.2% fulfilled 5 criteria for pathological playing, and an additional 15.5% 3 to 4 criteria, i.e., at-risk playing. This indicated that frequent gaming on computer games without money rewards may be related to problematic playing even though no monetary reward is involved.
Adult, Adolescent, Computers, Economics, Middle Aged, Reward, Video Games, Surveys and Questionnaires, Gambling, Humans, Child, Demography
Adult, Adolescent, Computers, Economics, Middle Aged, Reward, Video Games, Surveys and Questionnaires, Gambling, Humans, Child, Demography
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