
doi: 10.2312/sca.20201216
We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input scene are converted into a volumetric data structure that efficiently tracks the mass and boundary of the resulting morphological changes. We use Smoothed Particle Hydrodynamics to simulate fluids and to track eroded material. Eroded material is converted to material particles and naturally deposits in locations such as sinks and corners. Once deposited, we convert material particles back into the volumetric representation.
Vojtech Krs, Torsten Hädrich, Dominik L. Michels, Oliver Deussen, Sören Pirk, and Bedrich Benes
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
CCS Concepts: Computing methodologies --> Shape modeling
Posters
11
9
Shape modeling, Computing methodologies
Shape modeling, Computing methodologies
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