
arXiv: 1812.11332
We study several problems concerning convex polygons whose vertices lie in a Cartesian product of two sets of $n$ real numbers (for short, \emph{grid}). First, we prove that every such grid contains $\Omega(\log n)$ points in convex position and that this bound is tight up to a constant factor. We generalize this result to $d$ dimensions (for a fixed $d\in \mathbb{N}$), and obtain a tight lower bound of $\Omega(\log^{d-1}n)$ for the maximum number of points in convex position in a $d$-dimensional grid. Second, we present polynomial-time algorithms for computing the longest x- or y-monotone convex polygonal chain in a grid that contains no two points with the same $x$- or $y$-coordinate. We show that the maximum size of a convex polygon with such unique coordinates can be efficiently approximated up to a factor of $2$. Finally, we present exponential bounds on the maximum number of point sets in convex position in such grids, and for some restricted variants. These bounds are tight up to polynomial factors.
Journal of Computational Geometry, Vol. 11 No. 2: Special Issue of Selected Papers from SoCG 2019
Computational Geometry (cs.CG), FOS: Computer and information sciences, Discrete Mathematics (cs.DM), Convex sets in \(2\) dimensions (including convex curves), Erdős problems and related topics of discrete geometry, Convexity, Computer graphics; computational geometry (digital and algorithmic aspects), Cartesian product, recursive construction, approximation algorithm, Erdős-Szekeres theorem, convexity, Approximation algorithm, polynomial-time algorithms, 004, polyhedron, Recursive construction, Computer Science - Computational Geometry, Erdős–Szekeres theorem, convex polygons, Polyhedron, Computer Science - Discrete Mathematics, ddc: ddc:004
Computational Geometry (cs.CG), FOS: Computer and information sciences, Discrete Mathematics (cs.DM), Convex sets in \(2\) dimensions (including convex curves), Erdős problems and related topics of discrete geometry, Convexity, Computer graphics; computational geometry (digital and algorithmic aspects), Cartesian product, recursive construction, approximation algorithm, Erdős-Szekeres theorem, convexity, Approximation algorithm, polynomial-time algorithms, 004, polyhedron, Recursive construction, Computer Science - Computational Geometry, Erdős–Szekeres theorem, convex polygons, Polyhedron, Computer Science - Discrete Mathematics, ddc: ddc:004
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