
Ð”Ð°Ð½Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° поÑвÑщена иÑÑледованию оÑобенноÑтей работы редактора Ñ Ð¸Ð·Ð´Ð°Ð½Ð¸Ñми визуальных новелл. Ð’ процеÑÑе иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ñ‹Ð» анализ методологии по Ñозданию визуальных новелл и какое учаÑÑ‚Ð¸Ñ Ð¿Ñ€Ð¸Ð½Ð¸Ð¼Ð°ÐµÑ‚ в нем редактор. Полученные данные были проанализированы и иÑпользованы Ð´Ð»Ñ Ð°Ð½Ð°Ð»Ð¸Ð·Ð° в Ñравнительной таблице визуальных новелл. Ð’Ñ‹Ñвлены ключевые оÑобенноÑти редакторÑкой работы Ñ Ð²Ð¸Ð·ÑƒÐ°Ð»ÑŒÐ½Ñ‹Ð¼Ð¸ новеллами. Обнаружены Ñ€Ð°Ð·Ð»Ð¸Ñ‡Ð¸Ñ Ð¸ ÑходÑтва в подходе разных редакторов в подготовке изданий визуальных новелл. Полученные оÑобенноÑти разделены на группы по значимоÑти в визуальной новелле: текÑÑ‚, картинка и звук. УÑтановлены рекомендации по работе Ñ Ð²Ñ‹Ñвленными оÑобенноÑÑ‚Ñми в работе редактора Ñ Ð²Ð¸Ð·ÑƒÐ°Ð»ÑŒÐ½Ñ‹Ð¼Ð¸ новеллами.
This work is devoted to the study of the peculiarities of the editors work with editions of visual novellas. In the process of research was analyzed the methodology of creating visual novels and how the editor takes part in it. The obtained data were analyzed and used for analysis in a comparative table of visual novels. Key features of editorial work with visual novels were identified. Differences and similarities in the approach of different editors in preparing editions of visual novellas were discovered. The obtained features are divided into groups according to their importance in a visual novel: text, picture and sound. Recommendations for working with the identified features in the editors work with visual novels are established.
visual novel, ÑедакÑиÑование, editing, editor, визÑалÑÐ½Ð°Ñ Ð½Ð¾Ð²ÐµÐ»Ð»Ð°, ÑедакÑоÑ, features of editing, оÑобенноÑÑи ÑедакÑиÑованиÑ
visual novel, ÑедакÑиÑование, editing, editor, визÑалÑÐ½Ð°Ñ Ð½Ð¾Ð²ÐµÐ»Ð»Ð°, ÑедакÑоÑ, features of editing, оÑобенноÑÑи ÑедакÑиÑованиÑ
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