
This paper describes methods used to construct an interactive installation using human motion to animate both a visual and aural particle system. It outlines the rotoscoping, meta-motion processing, aural and visual rendering systems. It goes into detailed explanation of the "particle flow" systems which lend form to the virtual characters. The paper finishes with a description of the tracking system and "inverse interaction", used by the installation.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 6 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
