
This paper introduces Interactional Motivation (IM) as a way to implement self-motivation in artificial systems. An interactionally motivated agent selects behaviors for the sake of enacting the behavior itself rather than for the value of the behavior's outcome. IM contrasts with extrinsic motivation by the fact that it defines the agent's motivation independently from the environment's state. Because IM does not refer to the environment's states, we argue that IM is a form of self-motivation on the same level as intrinsic motivation. IM, however, differs from intrinsic motivation by the fact that IM allows specifying the agent's inborn value system explicitly. This paper introduces a formal definition of the IM paradigm and compares it to the reinforcement-learning paradigm as traditionally implemented in Partially Observable Markov Decision Processes (POMDPs).
[INFO] Computer Science [cs]
[INFO] Computer Science [cs]
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 17 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
