
We study the characteristics of straight skeletons of monotone polygonal chains and use them to devise an algorithm for computing positively weighted straight skeletons of monotone polygons. Our algorithm runs in [Formula: see text] time and [Formula: see text] space, where n denotes the number of vertices of the polygon.
Computational geometry, Article, Theoretical Computer Science, Computer Science Applications, Weighted straight skeleton, Lower envelope, Signal Processing, Monotone polygon, Information Systems
Computational geometry, Article, Theoretical Computer Science, Computer Science Applications, Weighted straight skeleton, Lower envelope, Signal Processing, Monotone polygon, Information Systems
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