
doi: 10.1007/11553595_28
handle: 20.500.14243/117520
2D grey-level images are interpreted as 3D binary images, where grey-level plays the role of the third coordinate. In this way, algorithms devised to analyse 3D binary images can be used to analyse 2D grey-level images. We introduce an algorithm to smooth a 2D grey-level image by flattening its geometrical and grey-level peaks while simultaneously filling in geometrical and grey-level valleys, regarded as non significant in the problem domain. Then, we present an algorithm to compute an approximation of the convex hull of a 2D grey-level object, by building a covering polyhedron closely fitting the corresponding object in a 3D binary image. The obtained result will be convex both from the geometrical point of view and as concerns grey-levels. Finally, we illustrate an algorithm to skeletonize a 2D grey-level object by actually skeletonizing the top surface of the object in the corresponding 3D binary image.
2D grey level images, Shape analysis, 3D binary images
2D grey level images, Shape analysis, 3D binary images
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