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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Interactive local tone mapping operator with the support of graphics hardware

Authors: Roch, B.; Artusi, A.; Michael, D.; Chrysanthou, Yiorgos L.; Chalmers, A.; Roch, B.; Artusi, A.; +3 Authors

Interactive local tone mapping operator with the support of graphics hardware

Abstract

The flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as its original CPU implementation. Significant changes are often needed to the original CPU implementation in order to overcome many of the limitations of the current graphics hardware. As a result of this we often have reduced quality reproduction, and the frame rate of the GPU implementation is not always acceptable for real-time applications. In this paper, we show how to change the CPU implementation of a state of the art local tone mapping operator for accelerating the computation process to real time frame rates. We also present a modification of the luminance local adaptation computation, showing a simple but not yet exploited property of the Gaussian filter, allowing us to maintain the same quality appearance of the original tone mapping operator. Finally we test the hardware implementation on NVIDIA graphics cards on several images and as well as a video. We compare our hardware implementation with the corresponding CPU implementation and previous work.

Keywords

Computer and Information Sciences, Computation process, Real-time application, Computer hardware, Computer graphics, Hardware, Complex algorithms, Mapping, Real-time frame rates, Quality performance, Natural Sciences, Hardware implementations, Quality reproduction, Tone mapping operators

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
4
Average
Average
Average
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