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Engineering managers are progressively tasked with leveraging digital technologies and innovations which have yet to be fully developed, to seek out opportunities and challenges in complex project contexts. However, there is a disparity between knowledge gained from engineering development programmes, and the rapidly changing landscape of modern project practice, which requires professionals to effectively engage and deploy relevant agile digital skills in practice. For example, complex engineering projects increasingly employ dynamic digital technologies such as Artificial Intelligence (AI), Big Data, Augmented and Virtual Reality (AR / VR), 3D Printing, and Digital Twins, which require managers to quickly adapt to changing constraints through agile digital skills. Therefore, this paper seeks to focus on exploring the role of engineering project management programmes in developing knowledge and agile digital skills relevant for future project practice. Through an outline review of project management development programmes, this research paper suggests that their inherent value for engineering project managers, is largely dependent on a combination of applied research, engagement, and agile digital skills development for future practice.
bepress|Education|Other Education, Behavioral Economics, Big Data, bepress|Education|Curriculum and Instruction, Economics, bepress|Social and Behavioral Sciences|Economics|Other Economics, Social and Behavioral Sciences, Science and Technology Studies, Engineering, Project Manager, SocArXiv|Education|Other Education, SocArXiv|Social and Behavioral Sciences|Science and Technology Studies, SocArXiv|Education|Curriculum and Instruction, bepress|Social and Behavioral Sciences|Other Social and Behavioral Sciences, Digital Skills, Augmented Reality, SocArXiv|Education|Educational Methods, bepress|Education|Education Economics, SocArXiv|Social and Behavioral Sciences|Economics|Other Economics, SocArXiv|Social and Behavioral Sciences|Economics, Virtual Reality, SocArXiv|Social and Behavioral Sciences|Economics|Behavioral Economics, SocArXiv|Arts and Humanities, 004, SocArXiv|Education, 3D Printing, Technology., bepress|Social and Behavioral Sciences|Economics|Behavioral Economics, bepress|Education|Adult and Continuing Education, Other Education, Educational Methods, bepress|Arts and Humanities, Engineering Manager, Other Social and Behavioral Sciences, Agile, bepress|Social and Behavioral Sciences|Economics, Adult and Continuing Education, 650, Digital, Education, Artificial Intelligence, SocArXiv|Education|Adult and Continuing Education, SocArXiv|Social and Behavioral Sciences|Other Social and Behavioral Sciences, bepress|Social and Behavioral Sciences|Science and Technology Studies, Innovation, Curriculum and Instruction, SocArXiv|Education|Education Economics, SocArXiv|Education|Higher Education, Project Management, Higher Education, bepress|Education|Educational Methods, Digital Twins, Education Economics, bepress|Education, AI, bepress|Social and Behavioral Sciences, SocArXiv|Social and Behavioral Sciences, Arts and Humanities, bepress|Education|Higher Education, Other Economics
bepress|Education|Other Education, Behavioral Economics, Big Data, bepress|Education|Curriculum and Instruction, Economics, bepress|Social and Behavioral Sciences|Economics|Other Economics, Social and Behavioral Sciences, Science and Technology Studies, Engineering, Project Manager, SocArXiv|Education|Other Education, SocArXiv|Social and Behavioral Sciences|Science and Technology Studies, SocArXiv|Education|Curriculum and Instruction, bepress|Social and Behavioral Sciences|Other Social and Behavioral Sciences, Digital Skills, Augmented Reality, SocArXiv|Education|Educational Methods, bepress|Education|Education Economics, SocArXiv|Social and Behavioral Sciences|Economics|Other Economics, SocArXiv|Social and Behavioral Sciences|Economics, Virtual Reality, SocArXiv|Social and Behavioral Sciences|Economics|Behavioral Economics, SocArXiv|Arts and Humanities, 004, SocArXiv|Education, 3D Printing, Technology., bepress|Social and Behavioral Sciences|Economics|Behavioral Economics, bepress|Education|Adult and Continuing Education, Other Education, Educational Methods, bepress|Arts and Humanities, Engineering Manager, Other Social and Behavioral Sciences, Agile, bepress|Social and Behavioral Sciences|Economics, Adult and Continuing Education, 650, Digital, Education, Artificial Intelligence, SocArXiv|Education|Adult and Continuing Education, SocArXiv|Social and Behavioral Sciences|Other Social and Behavioral Sciences, bepress|Social and Behavioral Sciences|Science and Technology Studies, Innovation, Curriculum and Instruction, SocArXiv|Education|Education Economics, SocArXiv|Education|Higher Education, Project Management, Higher Education, bepress|Education|Educational Methods, Digital Twins, Education Economics, bepress|Education, AI, bepress|Social and Behavioral Sciences, SocArXiv|Social and Behavioral Sciences, Arts and Humanities, bepress|Education|Higher Education, Other Economics
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