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</script><< Objectives >>The project hybridises technological and artistic-cultural knowledge by introducing a STEAM approach in the EU HEIs of technical-technological extraction, in response to the increasing pervasiveness of digital in the ways in which cultural assets are valorised and used, to foster the access of women from humanistic educational backgrounds to STEM study fields, increasing their employment chances in the labour market, that suffers from strong gender imbalances<< Implementation >>Co-design an HE STEAM CURRICULUM that hybridises culture and technology by activating operational synergies between academic centres and cultural organisationsProduce Microlearning Pills and Gamified Scenarios to inspire and guide the professional actions of women towards STEAM Produce a handbook on art-inspired coaching and work-based teaching that will be tested in vitro in a hybrid mobility by 22 lecturers/trainersTest the HE STEAM curriculum with 60 females in HEIs from 5 EU countries<< Results >>An HE STEAM Curriculum implemented in the HE offering of IT, ES, FR, HR and ALMicrolearning pills and gamified scenarios to adapt students' skills to digital cultureAn ART-INSPIRED TEACHING HANDBOOK to develop the creative potential of female students in designing game-based communication solutions for cultural assetsA Curriculum Pilot with 60 female students in 5 countriesA hybrid mobility for 22 lecturers/trainers for in-vitro testing of the Handbook

<< Objectives >>The project hybridises technological and artistic-cultural knowledge by introducing a STEAM approach in the EU HEIs of technical-technological extraction, in response to the increasing pervasiveness of digital in the ways in which cultural assets are valorised and used, to foster the access of women from humanistic educational backgrounds to STEM study fields, increasing their employment chances in the labour market, that suffers from strong gender imbalances<< Implementation >>Co-design an HE STEAM CURRICULUM that hybridises culture and technology by activating operational synergies between academic centres and cultural organisationsProduce Microlearning Pills and Gamified Scenarios to inspire and guide the professional actions of women towards STEAM Produce a handbook on art-inspired coaching and work-based teaching that will be tested in vitro in a hybrid mobility by 22 lecturers/trainersTest the HE STEAM curriculum with 60 females in HEIs from 5 EU countries<< Results >>An HE STEAM Curriculum implemented in the HE offering of IT, ES, FR, HR and ALMicrolearning pills and gamified scenarios to adapt students' skills to digital cultureAn ART-INSPIRED TEACHING HANDBOOK to develop the creative potential of female students in designing game-based communication solutions for cultural assetsA Curriculum Pilot with 60 female students in 5 countriesA hybrid mobility for 22 lecturers/trainers for in-vitro testing of the Handbook
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