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In this paper we present a study of the interaction with a large sized string instrument intended for a large installation in a museum, with focus on encouraging creativity,learning, and providing engaging user experiences. In the study, nine participants were video recorded while interacting with the string on their own, followed by an interview focusing on their experiences, creativity, and the functionality of the string. In line with previous research, our results highlight the importance of designing for different levels of engagement (exploration, experimentation, challenge). However, results additionally show that these levels need to consider the users age and musical background as these profoundly affect the way the user plays with and experiences the string.
QC 20210913
Ljudskogen
Computer and Information Sciences, Other Engineering and Technologies, Other Electrical Engineering, Electronic Engineering, Information Engineering, Musik, Data- och informationsvetenskap, Human Computer Interaction, Människa-datorinteraktion (interaktionsdesign), Scenkonst, Performing Arts, Annan elektroteknik och elektronik, Annan teknik, Music
Computer and Information Sciences, Other Engineering and Technologies, Other Electrical Engineering, Electronic Engineering, Information Engineering, Musik, Data- och informationsvetenskap, Human Computer Interaction, Människa-datorinteraktion (interaktionsdesign), Scenkonst, Performing Arts, Annan elektroteknik och elektronik, Annan teknik, Music
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