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doi: 10.2139/ssrn.4528363 , 10.14293/pr2199.000274.v1 , 10.1080/17483107.2023.2241882 , 10.33774/coe-2023-mwg81 , 10.20944/preprints202308.0286.v1 , 10.5281/zenodo.8206320 , 10.6084/m9.figshare.23818263 , 10.48550/arxiv.2308.01925 , 10.5281/zenodo.8206319 , 10.6084/m9.figshare.23818263.v1
pmid: 37585705
arXiv: 2308.01925
doi: 10.2139/ssrn.4528363 , 10.14293/pr2199.000274.v1 , 10.1080/17483107.2023.2241882 , 10.33774/coe-2023-mwg81 , 10.20944/preprints202308.0286.v1 , 10.5281/zenodo.8206320 , 10.6084/m9.figshare.23818263 , 10.48550/arxiv.2308.01925 , 10.5281/zenodo.8206319 , 10.6084/m9.figshare.23818263.v1
pmid: 37585705
arXiv: 2308.01925
This article is focused on accessibility and inclusiveness of the new Metaverse(s). We conducted a detailed review of the existing standards and we cannot find anything that would ensure these technologies are inclusive of people with physical disabilities. This is the first step in providing some of the answers, and in this article, we discuss many new technologies that can assist disabled people to use the Metaverse(s). Although these technologies are not always designed with the intention of empowering disabled people, they can be used for that purpose, and the Metaverse concept is also empowering for disabled people, because they can work, socialise, and even get physical activity in the Metaverse.
Social and Information Networks (cs.SI), FOS: Computer and information sciences, Persons with Disabilities, Internet, Metaverse, Communication Devices for People with Disabilities, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, Computer Science - Social and Information Networks, augmented reality (AR), Multimedia (cs.MM), Computer Science - Computers and Society, internet-of-things (IoT), Computers and Society (cs.CY), physical disability, Humans, mixed reality (MR), Information Technology, Computer Science - Multimedia, mental health, virtual reality (VR), cognitive impairment
Social and Information Networks (cs.SI), FOS: Computer and information sciences, Persons with Disabilities, Internet, Metaverse, Communication Devices for People with Disabilities, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, Computer Science - Social and Information Networks, augmented reality (AR), Multimedia (cs.MM), Computer Science - Computers and Society, internet-of-things (IoT), Computers and Society (cs.CY), physical disability, Humans, mixed reality (MR), Information Technology, Computer Science - Multimedia, mental health, virtual reality (VR), cognitive impairment
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 51 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 1% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 1% |
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| downloads | 7 |

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