Downloads provided by UsageCounts
This article discusses the significance of teaching English and role of games in learning of students. Vocabulary learning has always been a major concern for those who want to learn as a second language. The aim of this paper is to prove that games are effective tools when explain vocabularies and they make it easier to remember their meanings. This paper deal with such kind of methods of using games. Then it investigates the practical imlications of using games to teach vocabulary that includes some examples of games. And finally it does interviews with students who attend the lesson of learning vocabulary in good environment. Some different kind of qualitative research methods, group names, physical games were conducted in this study. It was determined from the data that games should be employed in second language classes in terms of providing an atmosphere for learners in which there are joy, motivation and high teaching and learning performance.
education, "Checkers", Bingo, teaching, opportunities.
education, "Checkers", Bingo, teaching, opportunities.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 23 | |
| downloads | 16 |

Views provided by UsageCounts
Downloads provided by UsageCounts