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Examining the Relationship Between Online Game Habits and the Academic Achievements of High School Students

Authors: Alarcon, John Lloyd P.; Bueno, Sweetie L.; De Erio, Francine Leigh; Esmalde, Shemver Lloyd A.; Nonan, Kyle G.; Tapic, Lady Shean A.;

Examining the Relationship Between Online Game Habits and the Academic Achievements of High School Students

Abstract

The purpose of the study is to determine the students' online game habits and the relationship between online games and the students' academic achievements among 98 students in the Paramount School of Arts, Languages, Management, and Sciences. This quantitative study used descriptive research as the research design and data analysis method. The results of the study revealed that the students' attitude toward being exposed to online games in terms of entertainment was moderately practiced, and the addiction was fairly practiced among the respondents. For the effects of online games on the academic achievements of the students, two dimensions were fairly well practiced, namely, retention and recall and participation and conscientiousness. Only the dimension of reasoning was moderately practiced among the science education students. The study recommends that enhancing the setup in class is one of the keys to promoting a positive attitude and improving the performance of the students in their schoolwork and activities. With that being said, it would help divert high school students’ minds from playing online games frequently; instead, they would be more focused on their academic achievements.

URL: https://actonlineedu.org/ijaapr-v2i1-202304041

Keywords

academic achievements, high school students, online games

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This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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