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GRASP is a Scheme-based extensible computational environment designed to work with S-expressions on touch screens. It features a powerful extension mechanism as well as a subsystem for handling gesture-based input. It is implemented in Kawa Scheme, and can be compiled as an Android application as well as run on a desktop windowing environment and inside of terminal emulators. GRASP is still a work-in-progress application, so the purpose of the demo is: - to show the current state of the application; - to convey the ultimate vision behind GRASP; - to present the development plan and methodology, and optionally: - to describe the hitherto history of the development.
interactive programming, touchscreen-based editing, structural editing, visual programming
interactive programming, touchscreen-based editing, structural editing, visual programming
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