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Obviously, the gamified form of computer use and utilization in the teaching of students with disabilities has not been sufficiently investigated and studied regarding its contribution to their development and promotion. In this sense, the specific topic was chosen to examine to what extent this way and form of computer adoption and use affects, on the one hand, the processes and the result of the educational process and learning of these individuals/students, on the other hand, the their pedagogical and academic image and performance in all areas. Regarding the method of preparation of the specific work, the critical-interpretative review of the domestic and foreign language literature on this subject was selected and used. The results of the research demonstrate a significant trend and increase in the rates of computer use in the aforementioned form in the teaching and learning of people/students with disabilities, while regarding its contribution to the positive increase in their academic performance there is insufficient evidence from various scientific studies to support the above assumption.
Gamification Students With Disabilities Computer Differentiated Teaching Approach Results
Gamification Students With Disabilities Computer Differentiated Teaching Approach Results
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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