Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ZENODOarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Article . 2022
License: CC BY
Data sources: Datacite
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Article . 2022
License: CC BY
Data sources: Datacite
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Conference object . 2022
License: CC BY
Data sources: ZENODO
versions View all 2 versions
addClaim

Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator

Authors: Bárbara Yumi Hotta; Fernando Bernardi de Souza; Bruna Andrade Machado; José de Souza Rodrigues;

Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator

Abstract

Traditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool.

Keywords

Educational games, Production engineering, GBL, Learning evaluation methodology

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
    OpenAIRE UsageCounts
    Usage byUsageCounts
    visibility views 4
    download downloads 10
  • 4
    views
    10
    downloads
    Powered byOpenAIRE UsageCounts
Powered by OpenAIRE graph
Found an issue? Give us feedback
visibility
download
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
0
Average
Average
Average
4
10
Green