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Dependencia a los videojuegos en estudiantes de educación secundaria de la Amazonía peruana

Authors: Estrada Araoz, Edwin G.; Paricahua Peralta, Jimmy N.; Velasquez Giersch, Libertad; Paredes Valverde, Yolanda; Quispe Herrera, Rosel; Farfán Latorre, Marilu; Lavilla Condori, Willian Gerardo; +2 Authors

Dependencia a los videojuegos en estudiantes de educación secundaria de la Amazonía peruana

Abstract

Dependence on video games implies a pattern of behavior that people have characterized by poor control of said prac­tice, as well as the priority given to it over other activities, to the point of neglecting domestic or academic responsibilities despite knowing the negative consequences it could cause. In this sense, the objective of this research was to analyze the dependence on video games in secondary school stu­dents in the Peruvian Amazon. The approach was quantita­tive, the design was non-experimental, and the type was cross-sectional descriptive. The sample consisted of 356 students to whom the Video Game Dependence Test was applied, an instrument with adequate psychometric prop­erties (validity based on content and reliability). Accord­ing to the results, 43.5% of the students had low levels of dependence on video games, 37.4% had moderate levels and 19.1% had high levels. Similarly, it was determined that some sociodemographic variables such as gender and the number of hours per day spent playing video games were significantly associated with such dependence It was con­cluded that the students were characterized by showing low levels of dependence on video games, however, it is necessary to carry out preventive measures, such as mak­ing the potentially vulnerable population (adolescents and young people) aware of the risk of playing video games in an uncontrolled manner, and corrective measures, such as the identification of dependent persons and the development of intervention programs.

Keywords

students, secondary education, Dependency, video games, adolescence

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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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