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Data results of the usability study of a virtual reality application for cycling exercise in patients with lower limb disorders and elders. This dataset collection includes the results of the Intrinsic Motivation Inventory (IMI), the Credibility and Expectancy Questionnaire (CEQ) and the System Usability Scale (SUS) completed by patients with lower limb disorders (PwLLD). And it is also includes the results of the System Usability Scale (SUS), the Presence Questionnaire (PQ), the Game User Experience Satisfaction Scale (GUESS) of 18 items and the Sickness Simulator Questionnaire (SSQ) (pre-post exposure to the VR system) completed by elders.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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| downloads | 7 |

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