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D5.2 Interactive AR PBIS component

Authors: ARETE;

D5.2 Interactive AR PBIS component

Abstract

This deliverable reflects the work conducted for Task 5.3 “Development of an AR Interactive Components for PBS” involving the development of the ARETE PBIS-AR mobile app from the basic principles to the software prototype. The deliverable lays the foundations for introducing AR into a new teaching and learning context based on the teaching of human behaviour according to the School-Wide Positive Behaviour Intervention and Support (SWPBIS) theoretical framework. This deliverable is based on PBIS as a practical preventative approach for decreasing problem behavior and improving instruction of expected behaviors, organization of consequence systems, redesign of environmental settings, and use of evidence based practices (Dunlap, Horner, Sailor, & Sugai, 2009). The main aim of this report is to introduce the ARETE PBIS-AR mobile app and provide an overview of the development process integrating Augmented Reality with the requirements of PBIS practice as identified in the deliverable D5.1. After a short reference to SWPBIS, the deliverable provides the vision underlying the development of the PBIS-AR app. The concept is based on the definition of a new theoretical paradigm that integrates Augmented Reality and behavioural learning creating an augmented space that we have called Augmented Reality Behavioural Learning Space (AR-BLS). The AR- BLS can be defined as a real learning space enriched with AR Behavioural Learning Resources (AR-BLR) that the teacher can create and use along the different phases of teaching, practice and reinforce according to the structure of a typical behavioural lesson (chapter 2). The concept inspires the design of an app for students enabling the use of AR-BLR linked to the school settings, values and expected behaviours. According to the planned activities of task 5.3, the deliverable introduces the graphic designing and development of AR objects for the PBIS-AR app (chapter 3). Within this chapter, the assets (characters, objects and basic animations) needed for creating the behavioural routines are described. Chapter 4 of the deliverable reports the presentation of the PBIS-AR app architecture as a component of the ARETE ecosystem. The functional and non-functional requirements are introduced in line with the architecture identifying the components and the functionalities that compose it, and the teaching process that the system will support. Finally, the use case model and wireframe of the application user interface are documented within the chapter as well.

This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 856533.

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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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