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Learning is one of the largest enterprises, it enhances innovation and embodies the learning in practice. Interactive medias are increasingly present in our realities, we left the blackboard and we are worshiping transdisciplinary beyond the classroom. This work represents an innovative and meaningful action with pedagogy students in a private college, encouraging the use of interactive media in the classroom in order to build a research environment and full of possibilities that go beyond the vertical school model. The use of technology allows to feel the sensations and to test the possibilities thus aim the use of WhatsApp as a media resource promoting meaningful learning and the promotion of learning collaborative. Some procedures were necessary so that the result was successful. 1. Classroom lesson with the procedures required to use the media and character creation, 2. Exhibition of WhatsApp with details of their products, 3. Class attendance for presentation of production and exhibition of the characters. It is noteworthy that the result was positive, we had over 90% share in a class of 48 students could practice the sustainability issue entering technology as a participant in the collaborative process A aprendizagem é um dos maiores empreendimentos, potencializa inovações e materializa a aprendizagem na prática. As mídias interativas estão cada vez mais presentes em nossas realidades, saímos do quadro negro e estamos cultuando transdisciplinaridade além da sala de aula. O presente trabalho representa uma ação inovadora e significativa com alunos de Pedagogia em uma Faculdade particular, incentivando o uso das mídias interativas em sala de aula visando à construção de um ambiente investigador e cheio de possibilidades que vão além do modelo escolar vertical. O uso da tecnologia permite que sensações sejam sentidas e possibilidades testadas, assim, objetivamos o uso do WhatsApp como recurso midiático fomentando a aprendizagem significativa e a promoção do saber colaborativo. Alguns procedimentos foram necessários para que o resultado tivesse êxito. 1.Aula presencial com os procedimentos necessários para uso da mídia e criação do personagem, 2. Exposição dos WhatsApp com detalhes das suas produções, 3. Aula presencial para apresentação das produções e exposição dos personagens. Ressalta-se ainda que o resultado foi positivo, tivemos mais de 90% de participação em uma turma de 48 alunos que puderam praticar o tema sustentabilidade inserindo a tecnologia como partícipe do processo colaborativo.
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