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This report introduces virtual reality (VR) technologies and identifies the challenges artists and the cultural heritage sector face in achieving the long-term preservation of artworks which make use of them. This report is intended to inform those interested in the preservation of VR artworks, particularly time-based media conservators, as to the components they are likely to receive when acquiring VR artworks, their characteristics and dependencies, and their vulnerability in terms of long-term preservation. The report concludes with recommendations for artists and institutions who are dealing with the immediate problem of caring from VR artworks, and with recommendations for further research.
diigtal preservation, virtual reality, digital art, immersive media
diigtal preservation, virtual reality, digital art, immersive media
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