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Csound And Unity3D

Authors: Rory Walsh;

Csound And Unity3D

Abstract

Adaptive audio for games presents a serious challenge for both developers and sound designers. Existing audio middleware offer some solutions, but fall way short of the kind of tools sound designers are used to working with. This text will focus on the use of Csound as a fully integrated sound engine for the Unity(3D) game engine. It should be noted that this text is written from the perspective of a musician and sound designer rather than a game developer. Nonetheless, it does try to cover as much of the core principles of game design in Unity as is possible within the restrictions of a single text. As the main Csound wrapper for Unity is written in C#, this is the language that all scripting examples will be shown in. Readers should have some basic understanding of Csound and C#.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
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