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ZENODO
Dataset . 2021
License: CC BY
Data sources: Datacite
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ZENODO
Dataset . 2021
License: CC BY
Data sources: Datacite
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ZENODO
Dataset . 2021
License: CC BY
Data sources: ZENODO
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Data for Manuscript: Instrumental Validity of the Motion Detection Accuracy of a Smartphone Based Training Game

Authors: Guggenberger, Bernhard; Jocham, Andreas J.; Jocham, Birgit; Nischelwitzer, Alexander; Ritschl, Helmut;

Data for Manuscript: Instrumental Validity of the Motion Detection Accuracy of a Smartphone Based Training Game

Abstract

Background: In the project TRIMOTEP we developed a low-cost augmented reality training game. Aim of the training game ist to support patients after total hip replacement in their rehabilitation. The project was funded by the Austrian Research Promotion Agency (FFG, grant number 862050). As hardware the training game uses a headset, an android smartphone and a step board. The goal of the training game is to dodge animals and objects while performing exercises. A current version of the training game can be downloaded here: https://trimotep.fh-joanneum.at/exer-game-ar_walker/ . The training game is based on Google ARCore and uses a movement detection approach to recognise different exercises. To detect movements ARCore uses the smartphone inbuilt inertial measurement unit and the front camera (https://developers.google.com/ar/discover). In order to investigate the possibilities of the training game, it is necessary to examine the accuracy of movement detection in more detail. Data: To investigate the accuracy, comparative measurements were carried out with 30 healthy subjects. During the measurements, the subjects motion was recorded simultaneously with the training game and an optoelectronic motion capture system (Vicon). Two trials were recorded with each subject. First Trial: subjects followed a protocol Second Trial: subjects played the training game for one minute The training game measures the movement of the smartphone (and therefore of the headset and the head). The optoelectronic motion capture system uses a marker set consisting of four markers. Those markers are labeled HMD_F, HMD_B, HMD_R, HMD_L. Markers HMD_R and HMD_L as well as HMD_B and HMD_F form an axis in a karthesian coordinate system. This coordinate system is rotated by 8 degrees compared to the training game along the transversal axis. Structure of the Data Set: The data set includes an excel sheet with general data of the subjects and a figure showing the tilt between the two coordinate systems. Further one folder contains the measurement data of the training game as json files. Another folder contains the measurement data of the optoelectronic motion capturing system as csv files. For further information or help to process the data please contact: Bernhard Guggenberger, bernhard.guggenberger2@fh-joanneum.at

Keywords

low-cost, accuracy, training game, telerehabilitation, augmented reality, physiotherapy

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This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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