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Conference object . 2021
License: CC BY
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Article . 2021
License: CC BY
Data sources: Datacite
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Article . 2021
License: CC BY
Data sources: Datacite
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It's More Like a Tendency: Trajectories of the Literary in Kentucky Route Zero

Authors: Stein, Eric;

It's More Like a Tendency: Trajectories of the Literary in Kentucky Route Zero

Abstract

After seven years of development, the final act of Cardboard Computer's Kentucky Route Zero was released in January of 2020 to widespread acclaim. Hailed by the games scholar and critic Trever Strunk as a "novelistic accomplishment," Kentucky Route Zero has consistently surprised and delighted players with its clever writing, subtly realized characters, and moody set design, while also challenging these players by continually innovating upon both its gamic and literary conventions across its five acts and five interludes. Inasmuch as Kentucky Route Zero might be described as "novelistic," however, the game remains a game, requiring players and readers alike to reconsider what such descriptors as "novelistic" might mean within the interactive space of digital games. To this end, the proposed paper examines the literariness of Kentucky Route Zero, presenting a preliminary framework for more in-depth studies of the game as a literary work.

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Keywords

Mary Ann Buckles, Game Studies, Interactive Fiction, Nick Montfort, Kentucky Route Zero, François Laruelle

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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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