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Abstract Recent progress in the development of quantum technologies, most notably in the context of quantum computing and cryptography, poses the question of whether and how to teach the modern and sophisticated underlying theory of quantum physics, and its applications, at school. To this end, we present a game-based approach to teach Bell inequalities and quantum cryptography at undergraduate level. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications first-hand. The students obtain the same results as if they were in a real laboratory performing sophisticated experiments such as Bell tests, without requiring expensive tools and facilities. Specifically, quantum states are represented by the orientation of students, who also play the role of quantum particles, and mimic quantitative random behaviour and measurements using dice and apps.
REALITY, Quantum Physics, kinesthetic learning, Physics - Physics Education, FOS: Physical sciences, QUBIT, Computer science, quantum physics education research, KEY, quantum physics, Physics Education (physics.ed-ph), Quantum theory, Bell inequalities, physics education, quantum cryptography, game-based approach, Quantum Physics (quant-ph)
REALITY, Quantum Physics, kinesthetic learning, Physics - Physics Education, FOS: Physical sciences, QUBIT, Computer science, quantum physics education research, KEY, quantum physics, Physics Education (physics.ed-ph), Quantum theory, Bell inequalities, physics education, quantum cryptography, game-based approach, Quantum Physics (quant-ph)
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