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This archive contains audio-visual data and ancillary materials in an open format suitable for sharing and reuse. A published journal article introduces and documents the collection and processing of raw video and audio recordings of an experimental Lego puzzle team game, which led to the formation of this archive. The primary motivation was for the data to be included in demonstation packages for immersive qualitative analysia and transcription software tools that work natively with 360-degree video data. The data is made available here in an open data archive with a Creative Commons license.
Video data collection, Open data, Audio-visual archive, Big Video
Video data collection, Open data, Audio-visual archive, Big Video
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 57 | |
| downloads | 5 |

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