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EL JUEGO Y SU IMPORTANCIA CULTURAL EN EL APRENDIZAJE DE LOS NIÑOS EN EDUCACIÓN INICIAL

Authors: Andrade Carrión, Ana Lucía;

EL JUEGO Y SU IMPORTANCIA CULTURAL EN EL APRENDIZAJE DE LOS NIÑOS EN EDUCACIÓN INICIAL

Abstract

Los juegos son de gran utilidad en el medio educativo, funcionan como estrategias de enseñanza, de tal manera que, el objetivo principal del juego es de incrementar y estimular a los estudiantes, hacia una enseñanza y aprendizaje creativo. El juego constituye un modo peculiar de interacción del niño con su medio, que cualitativamente es distinto del adulto. La mayoría de los especialistas en el tema reconocen que el término “juego” designa una categoría genérica de conductas diversas. Los juegos deben considerarse como una actividad importante en el aula, puesto que, aporta una forma diferente de adquirir el aprendizaje aporta descanso y recreación al estudiante, los juegos permiten orientar el interés del participante hacia el área que se involucren en la actividad lúdica. El docente con iniciativa inventa juegos que se acoplen a los intereses, necesidades, expectativas, edad y al ritmo del aprendizaje. Los juegos complicados le restan intereses a su realización, en la primera etapa se recomienda juegos simples, donde la motricidad este por delante, los juegos por imitación, cacería, y persecución deben predominar en esta etapa y en la segunda deben incluirse las competencias, los deportes. El juego es una necesidad, vital contribuye al equilibrio humano, es a la vez actividad, aventura y experiencia: medio de comunicación y de liberación bajo una forma permitida, el juego es un proceso de educación completa, indispensable para el desarrollo físico intelectual y social del niño. El juego aporta la alegría del movimiento y satisfacciones simbólicas y satisface las necesidades de los estudiantes.

Currently the games are useful in the educational and work as teaching strategies, so that the main objective is to increase and encourage students towards teaching creative learning. The game is a peculiar way of child's interaction with their environment, which is qualitatively different from adult. Today, most specialists in the field recognize that the term "game" designates a generic category of very different behaviors. Games should be seen as a major in the classroom activity, as it provides a different way to acquire learning brings rest and recreation student, gaming orient the interest of the participant to the area to get involved in play activities. The skillful teacher initiative and invents games that fit the interests needs to expectations, the age and the rhythm of learning the complicated interests detract games to one, in the first stage is recommended simple games, where the This motor ahead, imitation games, hunting and persecution should predominate in this stage and second contests, sports should be included. The game is a must, vital contributes to human balance is simultaneously activity, adventure and experience: media and released on a permitted way, the game is a process of comprehensive education, essential for physical intellectual and social development boy. The game brings the joy of movement and symbolic to the realization of their desires to meet their needs satisfaction.

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Keywords

Juego, niño, aprendizaje.

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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