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This work presents an Android application using Near Field Communication developed with the aim to inspire the visitors of the Athens University Museum of Mineralogy and Petrology to focus on the details of the exhibits. The MoMaP application uses a gamification approach prompting he visitors to collect points in a game in which they participate alongside the tour and enables them to share their experience in the museum with others and eventually build a personalized digital souvenir. The application can be used for both educational and recreational purposes. After completing the mplementation of the application, we conducted an evaluation with the help of several visitors of the museum.
Mobile applications, Interactivity, Museum, Near Field Communications, Human-computer interaction
Mobile applications, Interactivity, Museum, Near Field Communications, Human-computer interaction
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