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Poster presented during the Open Science Fair 2019 (Porto). Learning through the structure of a seminar is essential, but sometimes our brains also need distraction and entertainment. The Open Science Quest is an activity that was first organised as part of a national Open Science event in Luxembourg at the university library. Its aim was for students, early-career and senior researchers, librarians and research support staff to explore and discover Open Science practices at their own pace. The activity was stand-alone and promoted independent learning by requiring participants to use a mix of information gathering techniques to answer a series of questions and challenges. The idea of the Open Science Quest is to provide a highly adaptable ‘brand’ and framework that can be tailored for a variety of topics and audiences. We welcome you all on board fellow Open Science Voyagers. #OpenScienceQuest
Open Science, OpenScienceVoyager, OSFair2019, Gamification, OpenScienceQuest
Open Science, OpenScienceVoyager, OSFair2019, Gamification, OpenScienceQuest
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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