
This paper discusses ways of experiencing digital technology and digital interactions in ‘smart learning journey’ activities. Smart learning journeys can be considered as ad-hoc smart learning environments outside in the real world, offering a wide range of opportunity for empowering local populace engagement in issues relevant to a neighbourhood area. Activities may often be associated with urban citizen communities, enhancing quality of life and lifelong learning in urban digitally connected ‘hyperlocal’ spaces. Activities discussed in this paper used freely available smartphone apps and consisted of a series of digitally augmented real-world local features that together formed a journey of points of interest related by topic
learning experiences, Technological literacy, Augmented reality, User interfaces (Computer systems), augmented reality, user centred design, user experience, Human-computer interaction -- Case studies, urban learning, Learning, digital literacy
learning experiences, Technological literacy, Augmented reality, User interfaces (Computer systems), augmented reality, user centred design, user experience, Human-computer interaction -- Case studies, urban learning, Learning, digital literacy
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 3 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
