
What are virtual worlds? For the purposes of this article, we assume that it is currently unknown what virtual worlds will look like. The definition of the metaverse, virtual world, or whatever we should call it – and what it will come to be – will likely depend on whose narrative or narratives are being pushed most forcefully, with some narratives already having failed the test of time. Nonetheless, one thing is certain: virtual worlds, supported by increasingly powerful AI systems, bear the potential to pervade human lives at a level hitherto unknown. It is therefore crucial that regulators not simply approach virtual worlds as another market or industry to be regulated. They should take an active part in the shaping of virtual worlds and not leave this process predominantly in the hands of private entities, especially given the difficulty of implementing structural regulation once the industry has matured.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
