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The rapid development of English teaching method in recent years has brought out several new ideas to fruition, such as using entertainment media (such as movies or music) to support English learning. One of those entertainment media is digital games. Although digital game-based learning (DGBL) has risen in popularity throughout the years and has been implemented to support various subjects? learning, including English, some parents may still have doubts about the usage of DGBL. To solve this problem, this study points out the benefits of using DGBL for English learning. This paper consisted of three parts. In the first part, it explored the background information of DGBL, such as its definition and history. In the second part, it pointed out the benefits of using DGBL in English learning. Also, while it was not the focus of this study, there were several drawbacks of using DGBL in English learning discussed in this paper. This paper ended with a conclusion and some recommendations. Based on data from existing research, this study concluded that there were obvious benefits that can be gained by using DGBL over conventional teaching method. However, there were several drawbacks that cannot be ignored either. Thus, further development and research are needed in order to eliminate those drawbacks and maximize the potential of DGBL usage for English learning.
Digital game-based learning (DGBL) English Benefits Drawbacks.
Digital game-based learning (DGBL) English Benefits Drawbacks.
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