Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ZENODOarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Article . 2018
License: CC BY
Data sources: Datacite
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Article . 2018
License: CC BY
Data sources: Datacite
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Article . 2018
License: CC BY
Data sources: ZENODO
versions View all 2 versions
addClaim

Mobile Augmented Reality Games As An Engaging Tool For Cultural Heritage Dissemination: A Case Study

Authors: Economou, Theodora; Vosinakis, Spiridon;

Mobile Augmented Reality Games As An Engaging Tool For Cultural Heritage Dissemination: A Case Study

Abstract

In recent years, plenty of novel educational tools using mobile augmented reality (mobile AR) have been developed, altering the way students interact with a cultural heritage environment. Nevertheless, the relevant literature still lacks studies exploring the usability, effectiveness and acceptance of the technology by users, and there is still need for in-depth research to better understand the way students interact with mobile AR interfaces in this context. This study explores the use of mobile-AR technology in an open-air archaeological site and the results of this study are aimed at increasing the current literature on the digital encahcement of open spaces of cultural interest. This study also seeks to provide cultural heritage administrators and teachers with some key elements and factors that should be taken into account when deciding on the methods used to guide students to archaeological sites to develop new and more effective digital approach strategies. The paper describes the design, development and evaluation of the pilot application "Oracle of Delphi app", an educational augmented reality application for the Delphi outdoor archaeological site. It is a location-aware portable game aimed at secondary school students and aims to involve them in a playful exploration of the area through which they will learn about the most important monuments of the sacred site of Delphi and discover their history. This study is the only attempt so far to create an educational game using mobileAR for a guided tour of the archaeological site of Delphi which is then tested and evaluated by the students.

Related Organizations
Keywords

serious games, archaeology, cultural heritage, Delphi, augmented reality, mobile applications, location-aware applications

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    8
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
    OpenAIRE UsageCounts
    Usage byUsageCounts
    visibility views 40
    download downloads 16
  • 40
    views
    16
    downloads
    Powered byOpenAIRE UsageCounts
Powered by OpenAIRE graph
Found an issue? Give us feedback
visibility
download
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
8
Top 10%
Average
Top 10%
40
16
Green