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General description: The dataset includes data from the first evaluation pilot which tested the Sports team manager game developed by PlayGen for the Okkam use case. Topic ACM CSS 2012: Human Computer Interaction (HCI) design and evaluation methods PsycINFO Classification: 3620 Personnel Management & Selection & Training; 2228 Occupational & Employment Testing Name entitites Organizational information: OKKAM, in collaboration with University of Trento Geographical information: Italy Time information: May-June 2017 Types: Excel RAGCS target group: end users: other user groups Evaluation dimensions Evaluation object: Sports Team Manager game Methodology/design: within subjects design Evaluation variables: usability, user experience, learning Instruments: 1. Questionnaire on Usability Game User Experience Satisfaction Scale (GUESS; Phan, Keebler, & Chaparro, 2016) – Usability subscale; 2. questionnaire on User Experience including 3 subscales: Enjoyment (GUESS -Enjoyment subscale); Usefulness (Intrinsic Motivation Questionnaire, IMI; Ryan, 1982) - Subscale Value/Usefulness; Flow (Flow Short Scale, FSS, Rheinberg et al., 2003; Vollmeyer & Rheinberg, 2006); 3. Pre-post questionnaire on learning; 4. Focus interview Knowledge/skill elements RAGCS skills: cognitive skills: evaluating, analysing; affective skills: interpersonal skills ESCO skills: social interaction (http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330); accept constructive criticism (http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30); work in teams (http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0); negotiate compromise (http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74); lead others (http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207); motivate others (http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507); support colleagues (http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224); manage time (http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8); make decisions (http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47); develop strategies to solve problems (http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800); evaluate information (http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9) Relationships: D8.3 First RAGE Evaluation Report Related dataset: 10.5281/zenodo.2564742
The datasets includes the following files: UX_USABILITY_pilot1.xlsx: results on usability; final_evaluation_pilot1.xlsx: results on UX; logs_pilot1.xlsx: logs file from the game; participants_pilot1.xlsx: data about participants; soft_skills_questionnaire_Post_pilot1.xlsx: results on soft skills knowledge post game; soft_skills_questionnaire_Pre_pilot1.xlsx: results on soft skills knowledge pre game
Serious game, soft skills, employability, sport
Serious game, soft skills, employability, sport
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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