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General description: Data from the first (formative) evaluation of RAGE game components (assets) Topic ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies, Usability testing Name entitites Organizational information: Graz University of Technology Geographical information: Europe Time information: 2016 Types: SPSS data file RAGCS target group: target groups - supply side - industry participants Evaluation dimensions Evaluation object: RAGE software components for applied games development Evaluation variables: usability, usefulness, intention to use, relevance, game engineering, benefits, quality of support material Instruments: Usability Metric for User Experience - UMUX (Finstad, 2010); items adapted from perceived usefulness scale (Davis, 1989; Davis and Venkatesh, 2004); questionnaire items defined for the purpose of the evaluation Relationships: D8.3 First RAGE Evaluation Report Related datasets: 10.5281/zenodo.1209204, 10.5281/zenodo.2576901
RAGE project, game components, game development, evaluation
RAGE project, game components, game development, evaluation
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 4 |

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