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Perceptions Toward Adopting Virtual Reality As A Learning Aid In Information Technology

Authors: S. Alfalah; J. Falah; T. Alfalah; M. Elfalah; O. Falah;

Perceptions Toward Adopting Virtual Reality As A Learning Aid In Information Technology

Abstract

{"references": ["Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). \"Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis\". Computers and Education, Vol.70, pp. 29-40.", "Lee, E. A. L., & Wong, K. W. (2014). \"Learning with desktop virtual reality: Low spatial ability learners are more positively affected\". Computers and Education, Vol. 79, pp. 49-58.", "Fern\u00e1ndez-Palacios, B.J., Morabito, D. and Remondino, F., (2016). \"Access to complex reality-based 3D models using virtual reality solutions\". Journal of Cultural Heritage. Vol. 23, pp. 40-48.", "S\u00e1nchez, \u00c1., Mar\u00eda Barreiro, J. and Maojo, V., 2000. \"Design of virtual reality systems for education: a cognitive approach\". Education and information technologies, Vol. 5, No. 4, pp.345-362.", "Riener, R. and Harders, M., 2012. \"VR for medical training\". In Virtual Reality in Medicine (pp. 181-210). Springer London.", "Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W. and Davis, T.J., (2014). \"Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis\". Computers & Education, Vol. 70, pp.29-40.", "Mikropoulos, T. A., & Natsis, A. (2011). \"Educational virtual environments: a ten-year review of empirical research (1999-2009)\". Computers & Education, Vol. 56, No. 3, pp. 769-780.", "De Jong, T., Linn, M. C., & Zacharia, Z. C. (2013). \"Physical and virtual laboratories in science and engineering education\". Science, Vol. 340, No. 6130, pp. 305-308.", "Cheng, Y., & Wang, S.-H. (2011). \"Applying a 3D virtual learning environment to facilitate student's application ability e the case of marketing\". Computers in Human Behavior, Vol. 27, No. 1, pp. 576-584.\n[10]\tFalah, J., Charissis, V., Khan, S., Chan, W., Alfalah, S.F. and Harrison, D.K., (2015). \"Development and evaluation of virtual reality medical training system for anatomy education\". In Intelligent Systems in Science and Information 2014 (pp. 369-383). Springer International Publishing.\n[11]\tAnnetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009). \"Investigating the impact of video games on high school students' engagement and learning about genetics\". Computers & Education, Vol. 53, No. 1, pp. 74-85.\n[12]\tHauptman, H., & Cohen, A. (2011). \"The synergetic effect of learning styles on the interaction between virtual environments and the enhancement of spatial thinking\". Computers & Education, Vol. 57, No. 3, pp. 210-2117.\n[13]\tH\u00f6ffler, T. N., & Leutner, D. (2011). \"The role of spatial ability in learning from instructional animations evidence for an ability-as-compensator hypothesis\". Computers in Human Behavior, Vol. 27, No. 1, pp. 209-216.\n[14]\tWood, L.W., (2010). \"Faculty perceptions about virtual world technology: Affordances and barriers to adoption\". Accessed via (http://scholarworks.gsu.edu/cgi/viewcontent.cgi?article=1069&context=msit_diss) (7 Nov 2016).\n[15]\tSchwartzman, D., Segal, R. and Drapeau, M., (2012). \"Perceptions of virtual reality among therapists who do not apply this technology in clinical practice\". Psychological services, Vol. 9, No. 3, p.310.\n[16]\tNicolle, P.S. and Lou, Y., (2008). \"Technology adoption into teaching and learning by mainstream university faculty: A mixed methodology study revealing the \"how, when, why, and why not\". Journal of Educational Computing Research, Vol. 39. No. 3, pp.235-265.\n[17]\tNunnally, J. C. (1978). Psychometric theory. (2nd ed.). New York: McGraw-Hill."]}

The field of education is an ever-evolving area constantly enriched by newly discovered techniques provided by active research in all areas of technologies. The recent years have witnessed the introduction of a number of promising technologies and applications to enhance the teaching and learning experience. Virtual Reality (VR) applications are considered one of the evolving methods that have contributed to enhancing education in many fields. VR creates an artificial environment, using computer hardware and software, which is similar to the real world. This simulation provides a solution to improve the delivery of materials, which facilitates the teaching process by providing a useful aid to instructors, and enhances the learning experience by providing a beneficial learning aid. In order to assure future utilization of such systems, students’ perceptions were examined toward utilizing VR as an educational tool in the Faculty of Information Technology (IT) in The University of Jordan. A questionnaire was administered to IT undergraduates investigating students’ opinions about the potential opportunities that VR technology could offer and its implications as learning and teaching aid. The results confirmed the end users’ willingness to adopt VR systems as a learning aid. The result of this research forms a solid base for investing in a VR system for IT education.

Keywords

technology, virtual reality., Education, information

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This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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