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Usability Testing With Children: Batikids Case Study

Authors: Hestiasari Rante; Araújo, Leonardo De; Schelhowe, Heidi;

Usability Testing With Children: Batikids Case Study

Abstract

{"references": ["Jakob Nielsen, \"Usability Engineering\", Academic Press, Boston, 1993.", "Jakob Nielsen, \"Usability Engineering\", Morgan Kaufmann Publishers, 1994.", "Andreas Sonderegger, Sven Schmutz, Juergen Sauer, \"The influence of age in usability testing\", Applied Ergonomics Volume 52, January 2016, Pages 291\u2013300.", "Najmeh Ghasemifard, Mahboubeh Shamsi, Abol Reza Rasouli Kenari, Vahid Ahmadi, \"A New View at Usability Test Methods of Interfaces for Human Computer Interaction\", Global Journal of Computer Science and Technology: A Hardware & Computation, Volume 15 Issue 1 Version 1.0 Year 2015.", "Gong Chao. Human-computer interaction: The usability test methods and design principles in the human-computer interface design. 2nd IEEE International Conference on Computer Science and Information Technology, 2009 (ICCSIT 2009), 8-11 August 2009.", "Sabina Idler, \"Usability Testing with Children: A Lesson from Piaget\", 26 May 2011. http://blog.usabilla.com/usability-testing-with-children-a-lesson-from-piaget/. Retrieved 7 September 2016.", "Hestiasari Rante, Michael Lund, Heidi Schelhowe, \"A Digital Batik Tool Supporting children in understanding and constructing traditional batik patterns within a museum context\", International Journal of Multidisciplinary Education and Research (IJMER), Volume 1, Issue 2, 30 September 2014.", "Libby Hanna, Kirsten Risden, Kristin Alexander, \"Guidelines for Usability Testing with Children: Methods & Tools\", 1997. https://www.microsoft.com/usability/UEPostings/p9-hanna.pdf. Retrieved 6 September 2016.", "Jeff Rubin, Dana Chisnell. Handbook of Usability Testing: How to Plan, Design and Conduct Effective Tests. Wiley 2nd Edition, 2008.\n[10]\tDiana Xu, \"Tangible User Interface for Children - An Overview\", in Proceedings of the 6th Conference in the Department of Computing, 2005.\n[11]\tSara Price, Yvonne Rogers, Mike Scaife, Danae Stanton, Helen Neale, \"Using 'tangibles' to promote novel forms of playful learning\", Interacting with Computers, Volume 15, Issue 2, April 2003, Pages 169-185.\n[12]\tKiju Lee, Donghwa Jeong, Rachael C. Schindler, Elizabeth J. Short, \"SIG-Blocks: Tangible game technology for automated cognitive assessment\", Computers in Human Behavior, Volume 65, December 2016, Pages 163-175.\n[13]\tNadine Ditter, \"TechSportiv: constructing objects-to-think-with for physical education\", in Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, Pages 569-577, 2014. \n[14]\tRadu-Daniel Vatavu, Gabriel Cramariuc, Doina Maria Schipor, \"Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills\", International Journal of Human-Computer Studies, Volume 74, February 2015, Pages 54-76."]}

Usability testing with children is similar in many aspects to usability testing with adults. However, there are a few differences that one needs to be aware of in order to get the most out of the sessions, and to ensure that children are comfortable and enjoying the process. This paper presents the need to acquire methodological knowledge for involving children as test users in usability testing, with consideration on Piaget’s theory of cognitive growth. As a case study, we use BatiKids, an application developed to evoke children’s enthusiasm to be involved in culture heritage preservation. The usability test was applied to 24 children from 9 to 10 years old. The children were divided into two groups; one interacted with the application through a graphic tablet with pen, and the other through touch screen. Both of the groups had to accomplish the same amount of tasks. In the end, children were asked to give feedback. The results suggested that children who interacted using the graphic tablet with pen had more difficulties rather than children who interacted through touch screen. However, the difficulty brought by the graphic tablet with pen is an important learning objective in order to understand the difficulties of using canting, which is an important part of batik.

Keywords

BatiKids, children, child-computer interaction, usability test.

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This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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