
This document provides an overview of the gamified dimension of language learning in mobile environments. The Learning Languages in the age of Mobility (LLOM) project was developed in the context of promoting multilingualism, diversifying language teaching and learning opportunities in the EU and ensuring accessibility to high quality language learning material and support systems for EU languages.
Student Mobility, Language Learning, Erasmus+, Quality Mobility
Student Mobility, Language Learning, Erasmus+, Quality Mobility
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
